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COMPUTER INFORMATION SYSTEMS & TECHNOLOGY

Demi Bayer Demi Bayer

ARTC 1302 - DIGITAL IMAGING I (PHOTOSHOP)

Digital Imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions.

Digital Imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions.

Upon completion, students will be able to:

  • Identify terminology, advantages and limitations of image editing software

  • Distinguish bit-mapped resolutions for image acquisitions and output devices

  • Use digital editing and painting tools

  • Use basic half-tone theory in production of images, manipulate, create, and edit digital images for print and for web

  • Specify appropriate file formats

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

Enroll in this Course:

ARTC 1302 0310

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Demi Bayer Demi Bayer

ARTC 1325 - INTRODUCTION TO COMPUTER GRAPHICS

A survey of design concepts, terminology, processes, and procedures. Topics include computer graphics hardware, digital images, digital publishing, vector-based graphics, and interactive multimedia.

A survey of design concepts, terminology, processes, and procedures. Topics include computer graphics hardware, digital images, digital publishing, vector-based graphics, and interactive multimedia.

Upon completion, students will be able to:

  • Define computer terminology

  • Identify peripherals

  • Demonstrate page layout, multimedia, and peripherals software use

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

Enroll in this Course:

ARTC 1325 0301

ARTC 1325 0302

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Jake Laughlin Jake Laughlin

DATN 1370 - INTRODUCTION TO DATA ANALYSIS & VISUALIZATION

Introduction to basic concepts of analyzing data and reporting on and presenting outcomes. Topics include research questions, data collection, data analysis, documentation, and reporting. Topics may adapt to changes in industry practices.

Introduction to basic concepts of analyzing data and reporting on and presenting outcomes. Topics include research questions, data collection, data analysis, documentation, and reporting. Topics may adapt to changes in industry practices.

Upon successful completion, students will be able to:

  • Identify and locate appropriate data based on a defined research question

  • Develop a basic method for analyzing data

  • Design informative reports to support decision-making

  • Organize the process of data collection, analysis, and outcomes 

Grade Basis: L 

Credit hours: 3.0

Lecture hours: 32.0

Lab hours: 32.0

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Jake Laughlin Jake Laughlin

DATN 1371 - OBJECT DATABASE

Introduction to fundamentals of non-relational, object databases. Topics will include concepts of non-relational, object databases, database design, language, and query processing. Topics may adapt to changes in industry practices.

Introduction to fundamentals of non-relational, object databases. Topics will include concepts of non-relational, object databases, database design, language, and query processing.  Topics may adapt to changes in industry practices.

Upon successful completion, students will be able to:

  • Explain the four major types of NoSQL databases

  • Identify database terminology and concepts

  • Plan, define, and design a database

  • Design and generate reports

  • Devise and process queries

Grade Basis: L 

Credit hours: 3.0

Lecture hours: 32.0

Lab hours: 32.0

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Jake Laughlin Jake Laughlin

DATN 2370 - ANALYTICAL TOOLS & METHODS

Introduction to the basics of programming for data analysis, including collecting, cleaning, and preparing data for analysis. Topics may adapt to changes in industry practices.

Introduction to the basics of programming for data analysis, including collecting, cleaning, and preparing data for analysis. Topics may adapt to changes in industry practices.

Upon successful completion, students will be able to:

  • Collect and import data

  • Analyze data sets

  • Clean and prepare data

  • Organize the process of data collection, analyses, and outcomes for efficient replication

Grade Basis: L

Credit hours: 3.0

Lecture hours: 32.0

Lab hours: 32.0

Prerequisites:

DATN 1370 - INTRODUCTION TO DATA ANALYSIS & VISUALIZATION

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Jake Laughlin Jake Laughlin

DATN 2371 - ADVANCED ANALYTICAL TOOLS & METHODS

Application of quantitative research project using statistical software, including cleaning and analyzing data and interpreting and presenting results. Topics may adapt to changes in industry practices.

Application of quantitative research project using statistical software, including cleaning and analyzing data and interpreting and presenting results. Topics may adapt to changes in industry practices.

Upon successful completion, students will be able to:

  • Identify appropriate statistical test based on research question and selected data

  • Test research questions using statistical software

  • Interpret and communicate results

  • Design visual representation of results

Grade Basis: L

Credit hours: 3.0

Lecture hours: 32.0

Lab hours: 32.0

Prerequisites:

DATN 2370 - ANALYTICAL TOOLS & METHODS

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Jake Laughlin Jake Laughlin

DATN 2372 - ADVANCED DATA VISUALIZATION

Data visualization techniques and tools will be introduced for interpretation and presentation of analyses, including charts, graphs, tables, and maps. Topics may adapt to changes in industry practices.

Data visualization techniques and tools will be introduced for interpretation and presentation of analyses, including charts, graphs, tables, and maps. Topics may adapt to changes in industry practices.

Upon successful completion, students will be able to:

  • Identify appropriate data visualization techniques for a given research question

  • Identify the most meaningful results for a given research question

  • Create visual representation of results

  • Communicate results

Grade Basis: L

Credit hours: 3.0

Lecture hours: 32.0

Lab hours: 32.0

Prerequisites:

DATN 2370 - ANALYTICAL TOOLS & METHODS

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Jake Laughlin Jake Laughlin

DATN 2373 - INTRODUCTION TO PREDICTIVE ANALYSIS

Introduction to predictive analysis, including research methods and modeling: the basics of research design, operationalization and measurement, statistical analysis, and reporting. Topics may adapt to changes in industry practices.

Introduction to predictive analysis, including research methods and modeling: the basics of research design, operationalization and measurement, statistical analysis, and reporting.  Topics may adapt to changes in industry practices.

Upon successful completion, students will be able to:

  • Develop predictive model from a research question

  • Identify data sources appropriate for research questions

  • Test research questions using hypothesis testing

  • Identify appropriate statistical test based on research question and selected data

  • Calculate reliability 

  • Assess validity of models 

  • Interpret results for reporting

Grade Basis: L 

Credit hours: 3.0

Lecture hours: 32.0

Lab hours: 32.0

Prerequisites

DATN 2370 - ANALYTICAL TOOLS & METHODS

MATH 1342 - ELEMENTARY STATISTICAL METHODS

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Demi Bayer Demi Bayer

EECT 1300 - TECHNICAL CUSTOMER SERVICE

General principles of customer service within a technical environment. Topics include internal/external customer relationships, time-management, best practices, and verbal and non-verbal communications skills.

General principles of customer service within a technical environment. Topics include internal/external customer relationships, time-management, best practices, and verbal and non-verbal communications skills.

Upon completion, students will be able to:

  • Identify internal and external customer relationships

  • Address customer questions and complaints in a polite and thorough manner

  • Update customers on work progress to maintain customer satisfaction and public relations

  • Communicate technical information in a clear, precise and logical manner

  • Identify verbal and non-verbal communications skills

Grade Basis: L
Credit Hours: 3
Lecture hours: 48.0

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Demi Bayer Demi Bayer

GAME 1303 - INTRODUCTION TO GAME DESIGN & DEVELOPMENT

Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.

Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.

Upon completion, students will be able to:

  • Describe the history and evolution of video and computer games and game genres

  • Identify the phases and processes involved in developing a computer game

  • Design a simple computer game from initial concept to final design document

  • Describe current trends in the game industry with regards to hiring practices, working conditions

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

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Demi Bayer Demi Bayer

GAME 1306 - DESIGN AND CREATION OF GAMES

Introduction to game and simulation development. Includes an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends that motivate game design.

Introduction to game and simulation development. Includes an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends that motivate game design.

Upon completion, students will be able to:

  • Summarize the evolution of the electronic game industry

  • Explain essential game and simulation elements

  • Evaluate the strengths and limitations of game and simulation systems

  • Identify programmatic and graphical elements of a development system

  • Develop a concept document and simple game

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

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Demi Bayer Demi Bayer

GAME 1309 - INTRODUCTION TO ANIMATION PROGRAMMING

Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3D environments such as visible line detection and 3D surfaces, image processing techniques, and special effects.

Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3D environments such as visible line detection and 3D surfaces, image processing techniques, and special effects.

Upon completion, students will be able to:

  • Develop programs that apply the basic character animation techniques, pose animated characters, and implement proper timing within animations.

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

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Demi Bayer Demi Bayer

GAME 1328 - VIDEO GAME DESIGN

Introduction to video game design techniques which inspire artists and non-artists. Including characters, environments, architecture, static objects, user interface, and storyboards for games. Emphasizes applying 2D design concepts.

Introduction to video game design techniques which inspire artists and non-artists. Including characters, environments, architecture, static objects, user interface, and storyboards for games. Emphasizes applying 2D design concepts.

Upon completion, students will be able to:

  • Describe best practices in design techniques

  • Recommend design solutions

  • Identify criteria for communicating design

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

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Demi Bayer Demi Bayer

GAME 1343 - GAME AND SIMULATION PROGRAMMING I

Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics.

Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics.

Upon completion, students will be able to:

  • Incorporate sound and graphics in programs

  • Develop a game/simulation advanced pointer techniques and application

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

Prerequisites:

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Demi Bayer Demi Bayer

GAME 2308 - PORTFOLIO FOR GAME DEVELOPMENT

Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.

Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.

Upon completion, students will be able to:

  • Design a professional portfolio for various delivery systems

  • Create resume, business card, web page, demo reel, and hardcopy

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

Restrictions:

  • Division Chair approval required

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Demi Bayer Demi Bayer

GAME 2342 - GAME DEVELOPMENT USING C++

Skill development in C++ programming for games and simulations.

Skill development in C++ programming for games and simulations.

Upon completion, students will be able to:

  • Utilize standard game libraries

  • Examine interfaces, exceptions, file access, and random numbers

  • Create basic game or simulation frameworks building upon C++ knowledge

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

Prerequisites:

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Elizabeth Abu Elizabeth Abu

IMED 1301 - INTRODUCTION TO INSTRUCTIONAL DESIGN

Systematic instructional design process based on learning theories. Includes evaluation of models and design examples.

Systematic instructional design process based on learning theories. Includes evaluation of models and design examples.

Upon successful completion, students will be able to:

  • Design and/or produce an instructional multimedia project using the instructional design process

Grade Basis:

Credit hours: 3.0

Lecture hours: 32.0

Lab hours: 32.0

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Demi Bayer Demi Bayer

IMED 1316 - WEB DESIGN I

Instruction in web page design and related graphic design issues including mark-up languages and browser issues.

Instruction in web page design and related graphic design issues including mark-up languages and browser issues.

Upon completion, students will be able to:

  • Identify how the Internet functions with specific attention to the file transfer

  • Apply design techniques in the creation and optimization of graphics and other embedded elements

  • Demonstrate the use of World Wide Web Consortium (W3C) formatting and layout standards

  • Design, create, test, and maintain a web site

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

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Demi Bayer Demi Bayer

IMED 1345 - INTERACTIVE DIGITAL MEDIA I

Exploration of the use of graphics and sound to create interactive digital media applications and/or animations using industry standard authoring software.

Exploration of the use of graphics and sound to create interactive digital media applications and/or animations using industry standard authoring software.

Upon completion, students will be able to:

  • Develop an interactive digital media presentation integrating different types of media

  • Design a navigation scheme

  • Demonstrate animation techniques

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

Prerequisites:

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Elizabeth Abu Elizabeth Abu

IMED 2315 - WEB DESIGN II

Mark-up language and advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites, according to World Wide Web Consortium (W3C) standards and legal issues.

Mark-up language and advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites, according to World Wide Web Consortium (W3C) standards and legal issues.

Upon successful completion, students will be able to:

  • Demonstrate the use of World Wide Web Consortium (W3C) standards

  • Build dynamic web pages

  • Evaluate legal and ethical issues

  • Test and maintain a website

Grade Basis:

Credit hours: 3.0

Lecture hours: 32.0

Lab hours: 32.0

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