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COMPUTER INFORMATION SYSTEMS & TECHNOLOGY
ARTC 1302 - DIGITAL IMAGING I (PHOTOSHOP)
Digital Imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions.
Digital Imaging using raster image editing and/or image creation software: scanning, resolution, file formats, output devices, color systems, and image-acquisitions.
Upon completion, students will be able to:
Identify terminology, advantages and limitations of image editing software
Distinguish bit-mapped resolutions for image acquisitions and output devices
Use digital editing and painting tools
Use basic half-tone theory in production of images, manipulate, create, and edit digital images for print and for web
Specify appropriate file formats
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
Enroll in this Course:
ARTC 1325 - INTRODUCTION TO COMPUTER GRAPHICS
A survey of design concepts, terminology, processes, and procedures. Topics include computer graphics hardware, digital images, digital publishing, vector-based graphics, and interactive multimedia.
A survey of design concepts, terminology, processes, and procedures. Topics include computer graphics hardware, digital images, digital publishing, vector-based graphics, and interactive multimedia.
Upon completion, students will be able to:
Define computer terminology
Identify peripherals
Demonstrate page layout, multimedia, and peripherals software use
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
DATN 1370 - INTRODUCTION TO DATA ANALYSIS & VISUALIZATION
Introduction to basic concepts of analyzing data and reporting on and presenting outcomes. Topics include research questions, data collection, data analysis, documentation, and reporting. Topics may adapt to changes in industry practices.
Introduction to basic concepts of analyzing data and reporting on and presenting outcomes. Topics include research questions, data collection, data analysis, documentation, and reporting. Topics may adapt to changes in industry practices.
Upon successful completion, students will be able to:
Identify and locate appropriate data based on a defined research question
Develop a basic method for analyzing data
Design informative reports to support decision-making
Organize the process of data collection, analysis, and outcomes
Grade Basis: L
Credit hours: 3.0
Lecture hours: 32.0
Lab hours: 32.0
DATN 1371 - OBJECT DATABASE
Introduction to fundamentals of non-relational, object databases. Topics will include concepts of non-relational, object databases, database design, language, and query processing. Topics may adapt to changes in industry practices.
Introduction to fundamentals of non-relational, object databases. Topics will include concepts of non-relational, object databases, database design, language, and query processing. Topics may adapt to changes in industry practices.
Upon successful completion, students will be able to:
Explain the four major types of NoSQL databases
Identify database terminology and concepts
Plan, define, and design a database
Design and generate reports
Devise and process queries
Grade Basis: L
Credit hours: 3.0
Lecture hours: 32.0
Lab hours: 32.0
DATN 2370 - ANALYTICAL TOOLS & METHODS
Introduction to the basics of programming for data analysis, including collecting, cleaning, and preparing data for analysis. Topics may adapt to changes in industry practices.
Introduction to the basics of programming for data analysis, including collecting, cleaning, and preparing data for analysis. Topics may adapt to changes in industry practices.
Upon successful completion, students will be able to:
Collect and import data
Analyze data sets
Clean and prepare data
Organize the process of data collection, analyses, and outcomes for efficient replication
Grade Basis: L
Credit hours: 3.0
Lecture hours: 32.0
Lab hours: 32.0
Prerequisites:
DATN 1370 - INTRODUCTION TO DATA ANALYSIS & VISUALIZATION
DATN 2371 - ADVANCED ANALYTICAL TOOLS & METHODS
Application of quantitative research project using statistical software, including cleaning and analyzing data and interpreting and presenting results. Topics may adapt to changes in industry practices.
Application of quantitative research project using statistical software, including cleaning and analyzing data and interpreting and presenting results. Topics may adapt to changes in industry practices.
Upon successful completion, students will be able to:
Identify appropriate statistical test based on research question and selected data
Test research questions using statistical software
Interpret and communicate results
Design visual representation of results
Grade Basis: L
Credit hours: 3.0
Lecture hours: 32.0
Lab hours: 32.0
Prerequisites:
DATN 2370 - ANALYTICAL TOOLS & METHODS
DATN 2372 - ADVANCED DATA VISUALIZATION
Data visualization techniques and tools will be introduced for interpretation and presentation of analyses, including charts, graphs, tables, and maps. Topics may adapt to changes in industry practices.
Data visualization techniques and tools will be introduced for interpretation and presentation of analyses, including charts, graphs, tables, and maps. Topics may adapt to changes in industry practices.
Upon successful completion, students will be able to:
Identify appropriate data visualization techniques for a given research question
Identify the most meaningful results for a given research question
Create visual representation of results
Communicate results
Grade Basis: L
Credit hours: 3.0
Lecture hours: 32.0
Lab hours: 32.0
Prerequisites:
DATN 2370 - ANALYTICAL TOOLS & METHODS
DATN 2373 - INTRODUCTION TO PREDICTIVE ANALYSIS
Introduction to predictive analysis, including research methods and modeling: the basics of research design, operationalization and measurement, statistical analysis, and reporting. Topics may adapt to changes in industry practices.
Introduction to predictive analysis, including research methods and modeling: the basics of research design, operationalization and measurement, statistical analysis, and reporting. Topics may adapt to changes in industry practices.
Upon successful completion, students will be able to:
Develop predictive model from a research question
Identify data sources appropriate for research questions
Test research questions using hypothesis testing
Identify appropriate statistical test based on research question and selected data
Calculate reliability
Assess validity of models
Interpret results for reporting
Grade Basis: L
Credit hours: 3.0
Lecture hours: 32.0
Lab hours: 32.0
Prerequisites:
DATN 2370 - ANALYTICAL TOOLS & METHODS
MATH 1342 - ELEMENTARY STATISTICAL METHODS
EECT 1300 - TECHNICAL CUSTOMER SERVICE
General principles of customer service within a technical environment. Topics include internal/external customer relationships, time-management, best practices, and verbal and non-verbal communications skills.
General principles of customer service within a technical environment. Topics include internal/external customer relationships, time-management, best practices, and verbal and non-verbal communications skills.
Upon completion, students will be able to:
Identify internal and external customer relationships
Address customer questions and complaints in a polite and thorough manner
Update customers on work progress to maintain customer satisfaction and public relations
Communicate technical information in a clear, precise and logical manner
Identify verbal and non-verbal communications skills
Grade Basis: L
Credit Hours: 3
Lecture hours: 48.0
GAME 1303 - INTRODUCTION TO GAME DESIGN & DEVELOPMENT
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
Introduction to electronic game development and game development careers. Includes examination of history and philosophy of games, the game production process, employee factors for success in the field, and current issues and practices in the game development industry.
Upon completion, students will be able to:
Describe the history and evolution of video and computer games and game genres
Identify the phases and processes involved in developing a computer game
Design a simple computer game from initial concept to final design document
Describe current trends in the game industry with regards to hiring practices, working conditions
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
GAME 1306 - DESIGN AND CREATION OF GAMES
Introduction to game and simulation development. Includes an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends that motivate game design.
Introduction to game and simulation development. Includes an overview of cultural history of electronic games, survey of the major innovators, and examination of the trends that motivate game design.
Upon completion, students will be able to:
Summarize the evolution of the electronic game industry
Explain essential game and simulation elements
Evaluate the strengths and limitations of game and simulation systems
Identify programmatic and graphical elements of a development system
Develop a concept document and simple game
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
GAME 1309 - INTRODUCTION TO ANIMATION PROGRAMMING
Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3D environments such as visible line detection and 3D surfaces, image processing techniques, and special effects.
Mathematical elements and algorithms involved in basic animation. Includes generating graphics, viewing 3D environments such as visible line detection and 3D surfaces, image processing techniques, and special effects.
Upon completion, students will be able to:
Develop programs that apply the basic character animation techniques, pose animated characters, and implement proper timing within animations.
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
GAME 1328 - VIDEO GAME DESIGN
Introduction to video game design techniques which inspire artists and non-artists. Including characters, environments, architecture, static objects, user interface, and storyboards for games. Emphasizes applying 2D design concepts.
Introduction to video game design techniques which inspire artists and non-artists. Including characters, environments, architecture, static objects, user interface, and storyboards for games. Emphasizes applying 2D design concepts.
Upon completion, students will be able to:
Describe best practices in design techniques
Recommend design solutions
Identify criteria for communicating design
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
GAME 1343 - GAME AND SIMULATION PROGRAMMING I
Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics.
Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics.
Upon completion, students will be able to:
Incorporate sound and graphics in programs
Develop a game/simulation advanced pointer techniques and application
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
Prerequisites:
ITSE 2321 - OBJECT-ORIENTED PROGRAMMING
GAME 2308 - PORTFOLIO FOR GAME DEVELOPMENT
Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.
Design and management of an industry standard portfolio. Includes techniques in self-promotion, resume writing, portfolio distribution systems, and interviewing.
Upon completion, students will be able to:
Design a professional portfolio for various delivery systems
Create resume, business card, web page, demo reel, and hardcopy
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
Restrictions:
Division Chair approval required
GAME 2342 - GAME DEVELOPMENT USING C++
Skill development in C++ programming for games and simulations.
Skill development in C++ programming for games and simulations.
Upon completion, students will be able to:
Utilize standard game libraries
Examine interfaces, exceptions, file access, and random numbers
Create basic game or simulation frameworks building upon C++ knowledge
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
Prerequisites:
ITSE 2321 - OBJECT-ORIENTED PROGRAMMING
IMED 1301 - INTRODUCTION TO INSTRUCTIONAL DESIGN
Systematic instructional design process based on learning theories. Includes evaluation of models and design examples.
Systematic instructional design process based on learning theories. Includes evaluation of models and design examples.
Upon successful completion, students will be able to:
Design and/or produce an instructional multimedia project using the instructional design process
Grade Basis: L
Credit hours: 3.0
Lecture hours: 32.0
Lab hours: 32.0
IMED 1316 - WEB DESIGN I
Instruction in web page design and related graphic design issues including mark-up languages and browser issues.
Instruction in web page design and related graphic design issues including mark-up languages and browser issues.
Upon completion, students will be able to:
Identify how the Internet functions with specific attention to the file transfer
Apply design techniques in the creation and optimization of graphics and other embedded elements
Demonstrate the use of World Wide Web Consortium (W3C) formatting and layout standards
Design, create, test, and maintain a web site
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
IMED 1345 - INTERACTIVE DIGITAL MEDIA I
Exploration of the use of graphics and sound to create interactive digital media applications and/or animations using industry standard authoring software.
Exploration of the use of graphics and sound to create interactive digital media applications and/or animations using industry standard authoring software.
Upon completion, students will be able to:
Develop an interactive digital media presentation integrating different types of media
Design a navigation scheme
Demonstrate animation techniques
Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0
Prerequisites:
ITSE 2321 - OBJECT-ORIENTED PROGRAMMING
IMED 2315 - WEB DESIGN II
Mark-up language and advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites, according to World Wide Web Consortium (W3C) standards and legal issues.
Mark-up language and advanced layout techniques for creating web pages. Emphasis on identifying the target audience and producing web sites, according to World Wide Web Consortium (W3C) standards and legal issues.
Upon successful completion, students will be able to:
Demonstrate the use of World Wide Web Consortium (W3C) standards
Build dynamic web pages
Evaluate legal and ethical issues
Test and maintain a website
Grade Basis: L
Credit hours: 3.0
Lecture hours: 32.0
Lab hours: 32.0