Game Design & Application Programming AAS
Upon completion of the Associate of Applied Science, students will be able to:
- Communicate technical issues related to gaming and application programming through presentations and reports, both written and verbal.
- Demonstrate the ability to work effectively in teams.
- Develop and manipulate digital media products.
- Demonstrate an understanding of data structures, variables and classes.
- Build a portfolio.
The Associate of Applied Science can be completed through a mix of face-to-face, hybrid, and online classes. Several of the courses are offered in an 8-week term, rather than a 16-week term. The program is designed to take two years, or 64 weeks, to complete and is comprised of the following suggested pathway or course of study.
Degree Requirements
First Semester | ||
---|---|---|
ARTC 1325 | INTRODUCTION TO COMPUTER GRAPHICS | 3 credit hours |
GAME 1306 | DESIGN AND CREATION OF GAMES | 3 credit hours |
ITSE 2321 | OBJECT-ORIENTED PROGRAMMING | 3 credit hours |
ITSE 1333 | MOBILE APPLICATIONS DEVELOPMENT | 3 credit hours |
GAME 1309 | INTRODUCTION TO ANIMATION PROGRAMMING | 3 credit hours |
Total Credit Hours: | 15 |
Second Semester | ||
---|---|---|
GAME 1343 | GAME AND SIMULATION PROGRAMMING I | 3 credit hours |
GAME 2342 | GAME DEVELOPMENT USING C++ | 3 credit hours |
EECT 1300 | TECHNICAL CUSTOMER SERVICE | 3 credit hours |
GAME 1328 | VIDEO GAME DESIGN | 3 credit hours |
ITSE 2310 | iOS APPLICATION PROGRAMMING | 3 credit hours |
Total Credit Hours: | 15 |
Third Semester | ||
---|---|---|
IMED 1345 | INTERACTIVE DIGITAL MEDIA | 3 credit hours |
ITSE 2343 | ADVANCED MOBILE PROGRAMMING | 3 credit hours |
ITSE 2317 | JAVA PROGRAMMING | 3 credit hours |
GAME 1303 | INTRO TO GAME DESIGN AND DEVELOPMENT | 3 credit hours |
ENGL 1301 | COMPOSITION I | 3 credit hours |
Total Credit Hours: | 15 |
Fourth Semester | ||
---|---|---|
MATH 1332 | CONTEMPORARY MATHEMATICS | 3 credit hours |
ARTS 1301 | ART APPRECIATION | 3 credit hours |
GOVT 2305 | FEDERAL GOVERNMENT (Federal constitution & topics) | 3 credit hours |
ENGL 2311 | TECHNICAL & BUSINESS WRITING | 3 credit hours |
GAME 2308 | PORTFOLIO FOR GAME DEVELOPMENT | 3 credit hours |
Total Credit Hours: | 15 |
Total Credit Hours: 60
Capstone Requirement: GAME 2308 Portfolio for Game Development is a capstone experience and may not be substituted. It should be taken the last semester before graduation.