GAME 1343 - GAME AND SIMULATION PROGRAMMING I

Game and simulation programming. Includes advanced pointer manipulation techniques and pointer applications, points and vectors, sound, and graphics.

Upon completion, students will be able to:

  • Incorporate sound and graphics in programs
  • Develop a game/simulation advanced pointer techniques and application

Grade Basis: L
Credit Hours: 3
Lecture hours: 32.0
Lab hours: 32.0

Prerequisites: