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Game Design & Application Programming AAS

Associate of Applied Science Degree

Upon completion of the Associate of Applied Science, students will be able to:

  • Communicate technical issues related to gaming and application programming through presentations and reports, both written and verbal.
  • Demonstrate the ability to work effectively in teams.
  • Develop and manipulate digital media products.
  • Demonstrate an understanding of data structures, variables and classes.
  • Build a portfolio.

The Associate of Applied Science can be completed through a mix of face-to-face, hybrid, and online classes. Several of the courses are offered in an 8-week term, rather than a 16-week term. The program is designed to take two years, or 64 weeks, to complete and is comprised of the following suggested pathway or course of study.

Degree Requirements

First Semester
ARTC 1325 INTRODUCTION TO COMPUTER GRAPHICS 3 credit hours
GAME 1306 DESIGN AND CREATION OF GAMES 3 credit hours
ITSE 2321 OBJECT-ORIENTED PROGRAMMING 3 credit hours
ITSE 1333 MOBILE APPLICATIONS DEVELOPMENT 3 credit hours
GAME 1309 INTRODUCTION TO ANIMATION PROGRAMMING 3 credit hours
Total Credit Hours: 15
Second Semester
GAME 1343 GAME AND SIMULATION PROGRAMMING I 3 credit hours
GAME 2342 GAME DEVELOPMENT USING C++ 3 credit hours
EECT 1300 TECHNICAL CUSTOMER SERVICE 3 credit hours
GAME 1328 VIDEO GAME DESIGN 3 credit hours
ITSE 2310 iOS APPLICATION PROGRAMMING 3 credit hours
Total Credit Hours: 15
Third Semester
IMED 1345 INTERACTIVE DIGITAL MEDIA 3 credit hours
ITSE 2343 ADVANCED MOBILE PROGRAMMING 3 credit hours
ITSE 2317 JAVA PROGRAMMING 3 credit hours
GAME 1303 INTRO TO GAME DESIGN AND DEVELOPMENT 3 credit hours
ENGL 1301 COMPOSITION I 3 credit hours
Total Credit Hours: 15
Fourth Semester
MATH 1332 CONTEMPORARY MATHEMATICS I 3 credit hours
ARTS 1301 ART APPRECIATION 3 credit hours
GOVT 2305 FEDERAL GOVERNMENT (Federal constitution & topics) 3 credit hours
ENGL 2311 TECHNICAL & BUSINESS WRITING 3 credit hours
GAME 2308 PORTFOLIO FOR GAME DEVELOPMENT 3 credit hours
Total Credit Hours: 15

Total Credit Hours: 60

Capstone Requirement: GAME 2308 Portfolio for Game Development is a capstone experience and may not be substituted. It should be taken the last semester before graduation.